What will the course Cover?
The course covers key areas of interactive media including exploring media products and processes, using computer systems, creating digital content, and assembling final media products. It also includes optional units on job search and application skills, presenting yourself for work, and understanding how to use technology for professional self-presentation.
Who is this course for?
This course is ideal for learners who are interested in gaining foundational skills in interactive media. It suits those exploring creative digital technologies and considering careers in media, design, or digital production. It’s also suitable for individuals seeking progression into further study or vocational training in creative industries.
What skills, knowledge or experience do I need to start this course?
There are no formal entry requirements, though having a Level 1 qualification may be helpful. Learners should have basic literacy and numeracy skills and an interest in digital media. Centres will assess suitability based on age, ability, and capacity to meet assessment criteria, ensuring learners can engage safely and effectively with the course content.
What should I be able to do by the end of the course?
By the end of the course, learners will be able to plan, create, and present interactive media content using appropriate software and hardware. They will understand health and safety in media environments, develop ideas in response to design briefs, and evaluate their work. Optional units also build employability and self-presentation skills.
How is the course organised?
The qualification consists of four mandatory units and optional units for additional credit. It includes 90 guided learning hours and a total qualification time of 130 hours. Learning is delivered through practical tasks, tutor-led sessions, and project work. Assessment is based on a portfolio of evidence internally assessed and externally moderated.
What extra study or practice is expected outside of the class?
Learners are expected to engage in independent study and practice outside of guided sessions. This includes developing ideas, researching media products, refining digital content, and preparing for assessments. Time spent outside of class contributes to the total qualification time and supports deeper understanding and skill development.
How will my progress be assessed?
Progress is assessed through a portfolio of evidence that includes design sheets, annotated screenshots, reports, and practical work. Learners must demonstrate achievement of all learning outcomes for each unit. Assessment is internally conducted and externally moderated to ensure consistency and quality. Learners must declare their work is their own.
What can I expect to go on to after this course?
Learners can progress to Level 2 or 3 qualifications in Interactive Media, Art and Design, Creative Craft, Graphic Design, or Computer Games Development. The course provides a strong foundation for further study or entry-level roles in creative industries, helping learners make informed career choices in digital media.
Are there any other costs and what do I need to bring?
There are no mandatory additional costs, but learners should have access to appropriate software and equipment for interactive media work. Centres will provide necessary resources, but learners may benefit from bringing notebooks, USB drives, and personal devices for saving and presenting work. All materials must be age-appropriate and safe.
What support is available?
Learners receive support from tutors and assessors throughout the course. NCFE provides resources such as the Learner’s Evidence Tracking Log and support handbooks. Hammersmith and Fulham Adult Learning and Skills Service also offers guidance on reasonable adjustments, progression planning, and inclusive learning, ensuring all learners can succeed.